

Currently each one of these classes has two branches they can pursue, though it’s more of a barebones layout of future plans than fully fleshed out character designs. There are currently only the four standard classes we have seen in many games before which are the Warrior, Rangers, Mages and Rogues. Starting with the character creation, Cube World already demonstrates it has plenty to offer. Now completely think away all the crafting, and throw in a hundred different monster varieties in various locales around the world. Visualize yourself in a Minecraft world, made out of blocks and squared objectives. Sure it is inspired by these past titles, but the overarching vision is all Wollay. First off I have to disagree with Wollay, Cube World is too different to easily compare it to anything that came before it. Since the game is still in Alpha, there isn’t that much to do yet, but what was there felt solid and polished.
#Cubeworld server ranger crash series#
Luckily we were the prepared ones that got in before the endless series of crashes. The day the doors were opened, our forum chatbox lit up with our community members joining together for the adventure. I suppose we’re in no way guilty of this as a quarter of our team’s writing staff and RPG fans from around the world managed to squeeze into the packed servers this weekend to test things out. Patience is something this community is likely not going to have pushing forward.

Despite the Alpha label being in place to scare off the kids with no intention of doing actual testing and bug reporting, the sheer uniqueness and massive features list just keeps drawing in more players by the day. Over the course of a few days, it was turned on and off hoping that the inflow of people would stabilize, but unfortunately up until this day it is still being turned on in phases because of the friendly DDOS. Because of the huge influx, it didn’t really take long for the website to crash and the team behind this game had to take the registrations and option to buy the game down. Last week when Cube World decided to open its door to the public, for only a small price of fifteen euros, the site received a huge influx of interested people, or as I would like to call it, a friendly DDOS. Before I want to talk about the game however, I want to talk about the first world problems of a successful project.

As the name suggests, everything is made out of cubes including your character, the world, and the various creatures you’ll stumble across. As a result comes Cube World, a voxel-based role-playing game.
#Cubeworld server ranger crash full#
Being a big fan of Minecraft, Zelda, Diablo, World of Warcraft and some other big names, he decided to make a mixture of what he felt made each title so successful something that was infinite, colorful, full of adventures, and with plenty of monsters and mysteries to discover. Cube World is another one that can add itself on this list, the past week they have really experienced what a luxury problem might be.Ĭube World, a game that was made by a hobbyist named Wollay, was begun 2 years ago as a simple experiment. As we have seen with big names like Minecraft and DayZ, that even the Alpha state of a game can be a huge success and get a lot of people’s attention. Over the last years we see more and more people trying to throw their ideas into the world and only a few of them are actually nice ideas. Your biggest dream as a hobbyist making games is that one of your projects truly explodes. By Remko Molenaar (Proxzor) OnRPG Journalist
